基于C++怎么编写一个键盘提示音程序
准备资源
首先我们要下载鸡你太美的音频并剪辑好,然后再准备一个可爱的图片当作图标。
将准备好的资源添加到工程中。

之后不要忘记在主程序引用资源文件
#include "resource.h"
播放声音
使用PlaySound函数即可
PlaySound((LPCTSTR)IDR_WAVE1, NULL, SND_RESOURCE | SND_SYNC);
获取键盘按键
使用GetAsyncKeyState获取键盘按键状态。为了方便使用,我使用了宏定义
#define KEY_DOWN(key_name) ((GetAsyncKeyState(key_name)& 0x8001)?1:0) #define KEY_UP(key_name) ((GetAsyncKeyState(key_name)& 0x8001)?0:1)
然后就是获取键盘输入了
for (;;)
{
//鸡
if (KEY_DOWN('J')) {
if (hasPress[0] == false)
{
hasPress[0] = true;
niganma = 1;
thread t1(PlaySounds,0);
t1.detach();
}
}
if (KEY_UP('J'))
{
hasPress[0] = false;
}
//你
if (KEY_DOWN('N')) {
if (hasPress[1] == false)
{
hasPress[1] = true;
if (niganma == 1)
{
niganma = 2;
}
else
{
niganma = 0;
}
thread t1(PlaySounds, 1);
t1.detach();
}
}
if (KEY_UP('N'))
{
hasPress[1] = false;
}
//太
if (KEY_DOWN('T')) {
if (hasPress[2] == false)
{
hasPress[2] = true;
if (niganma == 2)
{
niganma = 3;
}
else
{
niganma = 0;
}
thread t1(PlaySounds, 2);
t1.detach();
}
}
if (KEY_UP('T'))
{
hasPress[2] = false;
}
//美
if (KEY_DOWN('M')) {
if (hasPress[3] == false)
{
hasPress[3] = true;
if (niganma == 3)
{
thread t1(PlaySounds, 4);
t1.detach();
niganma = 0;
}
else {
thread t1(PlaySounds, 3);
t1.detach();
}
}
}
if (KEY_UP('M'))
{
hasPress[3] = false;
}
}完整代码
所以,完整的代码如下:
// XiaoHeiZi.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。 // #include "resource.h" #include#include #include #include #include #include #include #pragma comment(lib, "Winmm.lib") #define KEY_DOWN(key_name) ((GetAsyncKeyState(key_name)& 0x8001)?1:0) #define KEY_UP(key_name) ((GetAsyncKeyState(key_name)& 0x8001)?0:1) #pragma comment( linker, "/subsystem:"windows" /entry:"mainCRTStartup"" ) using namespace std; bool ModifyRegedit(bool bAutoRun) { char pFileName[MAX_PATH] = { 0 }; DWORD dwRet = GetModuleFileNameA(NULL, (LPSTR)pFileName, MAX_PATH); std::cout << pFileName; HKEY hKey; LPCSTR lpRun = "SOFTWARE\Microsoft\Windows\CurrentVersion\Run"; long lRet = RegOpenKeyExA(HKEY_LOCAL_MACHINE, lpRun, 0, KEY_WRITE, &hKey); if (lRet != ERROR_SUCCESS) { std::cout << "failed"; return false; } if (bAutoRun) RegSetValueA(hKey, "XiaoHeizi", (DWORD)REG_SZ, (LPCSTR)pFileName, MAX_PATH); else RegDeleteValueA(hKey, "XiaoHeizi"); RegCloseKey(hKey); return true; } static void PlaySounds(int i) { if (i == 0) { PlaySound((LPCTSTR)IDR_WAVE1, NULL, SND_RESOURCE | SND_SYNC); } else if (i == 1) { PlaySound((LPCTSTR)IDR_WAVE4, NULL, SND_RESOURCE | SND_SYNC); } else if (i == 2) { PlaySound((LPCTSTR)IDR_WAVE5, NULL, SND_RESOURCE | SND_SYNC); } else if (i == 3) { PlaySound((LPCTSTR)IDR_WAVE3, NULL, SND_RESOURCE | SND_SYNC); } else { PlaySound((LPCTSTR)IDR_WAVE2, NULL, SND_RESOURCE | SND_SYNC); } } int main() { ModifyRegedit(true); bool hasPress[4]; for (int i = 0; i < 4; i++) { hasPress[i] = false; } int niganma = 0; for (;;) { //鸡 if (KEY_DOWN('J')) { if (hasPress[0] == false) { hasPress[0] = true; niganma = 1; thread t1(PlaySounds,0); t1.detach(); } } if (KEY_UP('J')) { hasPress[0] = false; } //你 if (KEY_DOWN('N')) { if (hasPress[1] == false) { hasPress[1] = true; if (niganma == 1) { niganma = 2; } else { niganma = 0; } thread t1(PlaySounds, 1); t1.detach(); } } if (KEY_UP('N')) { hasPress[1] = false; } //太 if (KEY_DOWN('T')) { if (hasPress[2] == false) { hasPress[2] = true; if (niganma == 2) { niganma = 3; } else { niganma = 0; } thread t1(PlaySounds, 2); t1.detach(); } } if (KEY_UP('T')) { hasPress[2] = false; } //美 if (KEY_DOWN('M')) { if (hasPress[3] == false) { hasPress[3] = true; if (niganma == 3) { thread t1(PlaySounds, 4); t1.detach(); niganma = 0; } else { thread t1(PlaySounds, 3); t1.detach(); } } } if (KEY_UP('M')) { hasPress[3] = false; } } }